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Evidence Guide: CUFMEM13A - Incorporate, design and edit digital video

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

CUFMEM13A - Incorporate, design and edit digital video

What evidence can you provide to prove your understanding of each of the following citeria?

Identify multimedia elements

  1. Obtain all relevant plans, storyboards, navigation designs and design brief
  2. Locate all multimedia elements as required to meet creative and production requirements and technical specifications
  3. Discuss issues of integration and formats of the multimedia elements with appropriate personnel
  4. Save all multimedia elements in the appropriate format for inclusion, and store for each access
  5. Determine a sequence which will become the " prototype"
  6. Analyse the formats employed to create a given computer video sequence for a specified outcome
Obtain all relevant plans, storyboards, navigation designs and design brief

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Locate all multimedia elements as required to meet creative and production requirements and technical specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss issues of integration and formats of the multimedia elements with appropriate personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save all multimedia elements in the appropriate format for inclusion, and store for each access

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine a sequence which will become the " prototype"

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Analyse the formats employed to create a given computer video sequence for a specified outcome

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify scope of authoring software

  1. Identify the range of industry standard authoring software
  2. Assess the software in relation to specified multimedia delivery platform
  3. Discuss selection of software with relevant design personnel to ensure selection will meet specified outcomes
  4. Select authoring software
  5. Save digital video using the appropriate file techniques
Identify the range of industry standard authoring software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assess the software in relation to specified multimedia delivery platform

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss selection of software with relevant design personnel to ensure selection will meet specified outcomes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select authoring software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save digital video using the appropriate file techniques

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use authoring software

  1. Load authoring software
  2. Create a new file for the specified task and name appropriately
  3. Display and use tools and features of software relevant to the authoring process
  4. Apply time encoding to single and multiple edited digital video tracks in accordance with specifications
  5. Insert an video track into a multimedia production sequence in accordance with specifications
Load authoring software

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a new file for the specified task and name appropriately

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Display and use tools and features of software relevant to the authoring process

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Apply time encoding to single and multiple edited digital video tracks in accordance with specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Insert an video track into a multimedia production sequence in accordance with specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create multimedia sequence

  1. Import and assemble multimedia elements in appropriate sequence according to creative requirements
  2. Create interactive elements according to creative and technical requirements
  3. Check multimedia sequence conforms to navigation design
  4. Check multimedia sequence conforms to loading specifications
  5. Test and run multimedia sequence as a presentation to ensure the sequence meets creative, production and technical requirements
  6. Save file formats and identify for specified purpose
Import and assemble multimedia elements in appropriate sequence according to creative requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create interactive elements according to creative and technical requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Check multimedia sequence conforms to navigation design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Check multimedia sequence conforms to loading specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Test and run multimedia sequence as a presentation to ensure the sequence meets creative, production and technical requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save file formats and identify for specified purpose

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate multimedia prototype

  1. Play back final sequence with relevant personnel
  2. Evaluate against criteria including achievement of a creative and user-friendly product
  3. Discuss and agree on required changes
  4. Assist if required in tests and user trials
  5. Evaluate feedback from user trials
  6. Confirm endorsement from relevant personnel to develop prototype into complete product
Play back final sequence with relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate against criteria including achievement of a creative and user-friendly product

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and agree on required changes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assist if required in tests and user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate feedback from user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Confirm endorsement from relevant personnel to develop prototype into complete product

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Transform prototype into final product

  1. Make necessary changes as indicated by user trials
  2. Integrate all multimedia elements as required by specifications
  3. Make final checks to ensure all sequences conform to the navigation design
  4. Save into specified storage systems
Make necessary changes as indicated by user trials

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Integrate all multimedia elements as required by specifications

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make final checks to ensure all sequences conform to the navigation design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Save into specified storage systems

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

visualisation and interpretation of creative concepts

editing conventions:

types of cutting

action cutting

montage

continuity

persistence of vision

filmmaking conventions:

types of camera shots

angles

camera viewpoint

cinematic time

electronic - digital language and other relevant terminology

contemporary video software

principles of video production

information sources

knowledge of the principles of digital video

knowledge of contemporary digital video formats

knowledge of methods for saving and producing digital video outputs

Linkages to other units

This unit has linkages to the following units and combined training delivery and/or assessment is recommended:

CUFMEM06A Design a multimedia product

CUFWRT07A Interpret and develop script

CUSRAD01A Collect and organise information

CUFGEN01A Develop and apply industry knowledge

CUFMEM07A Apply principles of visual design and communication to the development of a multimedia product

Critical aspects of evidence

This unit of competence applies to the multimedia sector and a range of other interested areas. Assessment must be customised to meet the needs of the particular workplace in which performance is being assessed.

The following evidence is critical to the judgement of competence in this unit:

ability to design, compile, edit and test multimedia sequences incorporating video

Method and context of assessment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources, equipment and technology listed in the range of variables statement, currently used by the cultural industries.

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

visualisation and interpretation of creative concepts

editing conventions:

types of cutting

action cutting

montage

continuity

persistence of vision

filmmaking conventions:

types of camera shots

angles

camera viewpoint

cinematic time

electronic - digital language and other relevant terminology

contemporary video software

principles of video production

information sources

knowledge of the principles of digital video

knowledge of contemporary digital video formats

knowledge of methods for saving and producing digital video outputs

Linkages to other units

This unit has linkages to the following units and combined training delivery and/or assessment is recommended:

CUFMEM06A Design a multimedia product

CUFWRT07A Interpret and develop script

CUSRAD01A Collect and organise information

CUFGEN01A Develop and apply industry knowledge

CUFMEM07A Apply principles of visual design and communication to the development of a multimedia product

Critical aspects of evidence

This unit of competence applies to the multimedia sector and a range of other interested areas. Assessment must be customised to meet the needs of the particular workplace in which performance is being assessed.

The following evidence is critical to the judgement of competence in this unit:

ability to design, compile, edit and test multimedia sequences incorporating video

Method and context of assessment

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources, equipment and technology listed in the range of variables statement, currently used by the cultural industries.

Required Skills and Knowledge

Not applicable.

Range Statement

Multimedia products or presentations may include:

educational

game

promotional

information

training

e-commerce

a range of others

Industry standard software:

a wide range of current programs is available. Examples of these are:

Adobe Premier

Quicktime

Media 100

NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.

Digital imaging may include:

titles/text

graphic images

2D and 3D animation

3D modelling

opticals

transitions such as dissolves, fade-ins, fade-outs, supers, subtitles

special effects

Sound may include:

sound effects

music

atmospherics

dialogue

additional dialogue, eg re-recorded and narration

Documentation may be:

computer generated

manually written

scripts

production schedules

manufacturer's specifications/instructions

contracts

edit decision lists (EDLs)

list of sequences with relevant shot numbers

assembly order

marked up scripts

marked up transcripts

sound sheets including timecode log sheets for location sound recordings

wild line and sound effects log sheets

Relevant personnel may include:

director

producer

production manager

editor

assistant editor

picture editing personnel

sound editing personnel

sound effects personnel

computer generated imagery (CGI) personnel

technical director

other technical staff

other specialist staff

designers

Visual effects may include:

keyers to combine

DVEs to move and distort

colour corrections to modify

texture generation to add blur

trackers to follow parts of the picture

production of titles

production of optical effects

graphic images

opticals

transitions such as dissolves, fade-ins, fade-outs, supers, subtitles

special effects

Video format may include:

VHS

SVHS

DVC

Umatic

SP

Betacam

Digital Betacam

Editing equipment may include:

computer hardware

non-linear digital editing and graphics software programs

monitors

keyboard and mouse

external hard drive

external disk drive

additional computer hardware

source and record machines

computer software programs

graphics computer program

digital video effects system (DVE)

digital disk recorder (DDR)

video transfer recorder (VTR)

Editing consumable materials may include:

computer disks

paper for hardcopy

compact discs

Memory may include:

disk

hard drive - internal, external

Multimedia productions may include or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Multimedia products or presentations may include:

educational

game

promotional

information

training

e-commerce

a range of others

Industry standard software:

a wide range of current programs is available. Examples of these are:

Adobe Premier

Quicktime

Media 100

NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.

Digital imaging may include:

titles/text

graphic images

2D and 3D animation

3D modelling

opticals

transitions such as dissolves, fade-ins, fade-outs, supers, subtitles

special effects

Sound may include:

sound effects

music

atmospherics

dialogue

additional dialogue, eg re-recorded and narration

Documentation may be:

computer generated

manually written

scripts

production schedules

manufacturer's specifications/instructions

contracts

edit decision lists (EDLs)

list of sequences with relevant shot numbers

assembly order

marked up scripts

marked up transcripts

sound sheets including timecode log sheets for location sound recordings

wild line and sound effects log sheets

Relevant personnel may include:

director

producer

production manager

editor

assistant editor

picture editing personnel

sound editing personnel

sound effects personnel

computer generated imagery (CGI) personnel

technical director

other technical staff

other specialist staff

designers

Visual effects may include:

keyers to combine

DVEs to move and distort

colour corrections to modify

texture generation to add blur

trackers to follow parts of the picture

production of titles

production of optical effects

graphic images

opticals

transitions such as dissolves, fade-ins, fade-outs, supers, subtitles

special effects

Video format may include:

VHS

SVHS

DVC

Umatic

SP

Betacam

Digital Betacam

Editing equipment may include:

computer hardware

non-linear digital editing and graphics software programs

monitors

keyboard and mouse

external hard drive

external disk drive

additional computer hardware

source and record machines

computer software programs

graphics computer program

digital video effects system (DVE)

digital disk recorder (DDR)

video transfer recorder (VTR)

Editing consumable materials may include:

computer disks

paper for hardcopy

compact discs

Memory may include:

disk

hard drive - internal, external

Multimedia productions may include or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others